Because of that, and the fact that they only get to move once per turn (though they seem to have either a lot of actions or several special abilities that don’t cost an action), they didn’t feel like unfair squad-killers like the Rulers from the Alien Hunters DLC, but they aren’t pushovers by any means, either. “Then, when you get up close enough to directly engage them, the Chosen will try to abduct and interrogate your troops rather than kill them outright. The Low Profile sitrep allows only low-ranking soldiers. On top of that, there are tons of new Dark Events, such as giving all Advent troopers Lightning Reflexes for a month, and a huge amount of new continent bonuses, including one that provides a chance for a random Advent soldier to defect and join you in a mission. One populates the map entirely with beasts like Faceless, Berserkers, and Chryssalids another removes the fog of war (for you, not the enemies) and one scatters high-explosive containers around that you can avoid or use to your advantage. Any mission is subject to being affected by modifiers known as Sitreps that put random twists on conditions that can have major effects on what squad and equipment you’ll want to go in with. Many of the original map sets have noticeable new elements to them, such as the Advent City’s new bridges. Neither is what I’d call pretty or colorful, but they’re just as detailed as the original set of locations, and more is always better. “Many of those take place on new map tilesets like the Abandoned City or the decaying underground sewers – both a stark, refreshing contrast to the gleaming Advent-built metropolises.
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